Kuesa::Qt3D::UnlitEffect¶
Module: Kuesa Qt 3D API
Kuesa::Qt3D::UnlitEffect is a Qt3DRender::QEffect for Kuesa::Qt3D::UnlitMaterial. It provides several properties used to configure the material effect. This is done using a custom shader graph and activating/deactivating different set of nodes of the graph depending on the effect configuration. More...
#include <Kuesa/Qt3D/api/materials/unliteffect.h>
Inherits from Kuesa::Qt3D::GLTF2MaterialEffect, Qt3DRender::QEffect
Public Slots¶
| Name | |
|---|---|
| void | setBaseColorMapEnabled(bool enabled) |
Public Signals¶
| Name | |
|---|---|
| void | baseColorMapEnabledChanged(bool enabled) |
Public Functions¶
| Name | |
|---|---|
| UnlitEffect(Qt3DCore::QNode * parent =nullptr) | |
| ~UnlitEffect() | |
| bool | isBaseColorMapEnabled() const |
Public Properties¶
| Name | |
|---|---|
| bool | baseColorMapEnabled |
Additional inherited members¶
Public Slots inherited from Kuesa::Qt3D::GLTF2MaterialEffect
| Name | |
|---|---|
| void | setDoubleSided(bool doubleSided) |
| void | setUsingSkinning(bool useSkinning) |
| void | setOpaque(bool opaque) |
| void | setAlphaCutoffEnabled(bool enabled) |
| void | setUsingColorAttribute(bool usingColorAttribute) |
| void | setUsingNormalAttribute(bool usingNormalAttribute) |
| void | setUsingTangentAttribute(bool usingTangentAttribute) |
| void | setUsingTexCoordAttribute(bool usingTexCoordAttribute) |
| void | setUsingTexCoord1Attribute(bool usingTexCoord1Attribute) |
| void | setUsingMorphTargets(bool usingMorphTargets) |
| void | setInstanced(bool instanced) |
| void | setSRGBOutput(bool sRGBOutput) |
Public Signals inherited from Kuesa::Qt3D::GLTF2MaterialEffect
| Name | |
|---|---|
| void | doubleSidedChanged(bool doubleSided) |
| void | usingSkinningChanged(bool useSkinning) |
| void | opaqueChanged(bool opaque) |
| void | alphaCutoffEnabledChanged(bool enabled) |
| void | usingColorAttributeChanged(bool usingColorAttribute) |
| void | usingNormalAttributeChanged(bool usingNormalAttribute) |
| void | usingTangentAttributeChanged(bool usingTangentAttribute) |
| void | usingTexCoordAttributeChanged(bool usingTexCoordAttribute) |
| void | usingTexCoord1AttributeChanged(bool usingTexCoord1Attribute) |
| void | usingMorphTargetsChanged(bool usingMorphTargets) |
| void | instancedChanged(bool instanced) |
| void | sRGBOutputChanged(bool sRGBOutput) |
Public Functions inherited from Kuesa::Qt3D::GLTF2MaterialEffect
| Name | |
|---|---|
| GLTF2MaterialEffect(Qt3DCore::QNode * parent =nullptr) | |
| ~GLTF2MaterialEffect() | |
| bool | isDoubleSided() const |
| bool | isUsingSkinning() const |
| bool | isOpaque() const |
| bool | isAlphaCutoffEnabled() const |
| bool | isUsingColorAttribute() const |
| bool | isUsingNormalAttribute() const |
| bool | isUsingTangentAttribute() const |
| bool | isUsingTexCoordAttribute() const |
| bool | isUsingTexCoord1Attribute() const |
| bool | isUsingMorphTargets() const |
| bool | isInstanced() const |
| bool | sRGBOutput() const |
Protected Functions inherited from Kuesa::Qt3D::GLTF2MaterialEffect
| Name | |
|---|---|
| virtual void | updateUsingCubeMapArrays(bool usingCubeMapArrays) |
| virtual void | updateSRGBOutput(bool sRGBOutput) |
Public Properties inherited from Kuesa::Qt3D::GLTF2MaterialEffect
| Name | |
|---|---|
| bool | doubleSided |
| bool | usingSkinning |
| bool | opaque |
| bool | alphaCutoffEnabled |
| bool | usingColorAttribute |
| bool | usingNormalAttribute |
| bool | usingTangentAttribute |
| bool | usingTexCoordAttribute |
| bool | usingTexCoord1Attribute |
| bool | usingMorphTargets |
| bool | instanced |
| bool | sRGBOutput |
Detailed Description¶
1 | |
Kuesa::Qt3D::UnlitEffect is a Qt3DRender::QEffect for Kuesa::Qt3D::UnlitMaterial. It provides several properties used to configure the material effect. This is done using a custom shader graph and activating/deactivating different set of nodes of the graph depending on the effect configuration.
Since: Kuesa 2.0
Note: Kuesa::Qt3D::UnlitEffect is used to configure the effect for a material, but property values must be provided through Kuesa::Qt3D::UnlitMaterial. Therefore, this effect must be added to a Kuesa.UnlitMaterial.
Public Slots Documentation¶
slot setBaseColorMapEnabled¶
1 2 3 | |
Public Signals Documentation¶
signal baseColorMapEnabledChanged¶
1 2 3 | |
Public Functions Documentation¶
function UnlitEffect¶
1 2 3 | |
function ~UnlitEffect¶
1 | |
function isBaseColorMapEnabled¶
1 | |
Public Property Documentation¶
property baseColorMapEnabled¶
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Updated on 2023-07-03 at 08:07:24 +0000