Kuesa::Serenity::SceneGenerator¶
#include <scenegenerator.h>
Inherits from GLTF2Import::GLTF2SceneGenerator< NodeEntity, MeshPrimitivesForMesh, ::Serenity::Texture *, ClipAndMapper, MaterialAndIndex >
Public Types¶
| Name | |
|---|---|
| using decltype(m_resources)::element_type | SceneGraphResources |
Public Functions¶
| Name | |
|---|---|
| SceneGenerator(AssetCollections * collections =nullptr, ::Serenity::LayerManager * layerManager =nullptr, bool assignNames =false) | |
| void | generateContent() |
| const std::vector<::Serenity::Entity * > & | sceneRoots() const |
| void | initializeStaticResources() |
Public Types Documentation¶
using SceneGraphResources¶
1 | |
Public Functions Documentation¶
function SceneGenerator¶
1 2 3 4 5 | |
function generateContent¶
1 | |
function sceneRoots¶
1 | |
function initializeStaticResources¶
1 | |
Updated on 2023-07-03 at 08:07:23 +0000